Marketing for MentaMorph Educators Program for Game-based Learning

Open
MentaMorph
Austin, Texas, United States
Susan Meredith
Employer
(5)
4
Project
Academic experience
60 hours of work total
Learner
Anywhere
Intermediate level

Project scope

Categories
Market research Customer segmentation Digital marketing Marketing strategy Social media marketing
Skills
active learning marketing strategies strategic marketing interactive learning marketing marketing channel promotional materials teaching innovation demography
Details

MentaMorph is seeking to enhance its outreach and engagement with educators by promoting its innovative Educators Program for Game-based and Active Learning. The project aims to develop a comprehensive marketing strategy that targets teachers interested in integrating interactive learning methods into their curriculum. The goal is to increase awareness and adoption of the MentaMorph Money Educators Program and the MentaMorph Money Game among educational professionals. Learners will analyze current marketing trends, identify key target demographics, and propose effective marketing channels. The project will also involve creating engaging content that highlights the benefits of the game in fostering active learning environments. By the end of the project, learners will have crafted a strategic marketing plan that aligns with MentaMorph's objectives and resonates with the teaching community.

Deliverables

The project deliverables include a detailed marketing strategy document outlining target demographics, recommended marketing channels, and content ideas. Additionally, learners will produce a set of promotional materials, such as social media posts and email templates, to support the strategy. A presentation summarizing the strategy and its potential impact on MentaMorph's outreach efforts will also be required.

Mentorship
Domain expertise and knowledge

Providing specialized, in-depth knowledge and general industry insights for a comprehensive understanding.

Skills, knowledge and expertise

Sharing knowledge in specific technical skills, techniques, methodologies required for the project.

Tools and/or resources

Providing access to necessary tools, software, and resources required for project completion.

Regular meetings

Scheduled check-ins to discuss progress, address challenges, and provide feedback.

Supported causes

The global challenges this project addresses, aligning with the United Nations Sustainable Development Goals (SDGs). Learn more about all 17 SDGs here.

No poverty

About the company

Company
Austin, Texas, United States
2 - 10 employees
Education, Consumer goods & services, Banking & finance, It & computing
Representation
Women-Owned Small Business

MentaMorph is the only company that provides a financial education game, curriculum and an Educators Program. We are revolutionizing financial literacy education by combining technology, gaming and education in a whole new way. MentaMorph Money is a mobile game and workshops to practice financial decisions where it isn't boring, scary or costly to make mistakes. Users practice financial decisions in rounds like in real life, making multiple simultaneous decisions about income, expenses, assets and liabilities. Income Statements, Balance Sheets and graphs display progress and results and measure improvement. Educational content is paired with the game for participants to quickly and effectively gain distinctions on strategies for financial success.
Our goal is to reduce financial stress by mentally morph millions of minds about money.