Motion Capture Talent Positions
Project scope
Categories
Product or service launch Media Visual artsSkills
self-motivation lip sync storyboarding motion capture animations leadershipPositions available: 6 students or 2 teams of 3 students for a total of 80 hours each.
We’re looking for Motion Capture talent! Do you have an interest in having your body movements captured and having that translated into animation?
We’d love to see what you would do with our THUNDER video game characters. Learn more with this description https://iplaymore.com/motion-capture-talent-positions on our website.
Watch our latest live steam(s) of our early-stage, startup. https://youtu.be/pWPtJHpWu78
Apply to this position and let us know what you could do to fulfill this role.
Outcomes
Your challenge submission can be text, video, audio - whatever gets your vision across.
First come, first considered for our motion capture team.
NOTE: that we do NOT provide Motion Capture suits, software for facilities at this time. You would need to be a part of a school that has these facilities and equipment available.
This listing covers three available job descriptions
- Voice Over/Lip Sync Mo-Capping
- Action/Body Acting Motion Capture
- Motion Capture Supervisor/Technical Director (leadership roles to run this team)
Your Mission
As a talented motion capture artist, you will become the life and movement of our characters in our video game and streaming television universe. You bring our characters to life, creating their movements for data capture.
Responsibilities
Your work is to discover and expand movements, poses, and form that is unique to each character. To prepare those ideas, listen to direction, and then perform those movements to the best of your ability. Because we are moving into our streaming television series, our animation team can no longer keep up with the amount of data we need to regularly produce. They will move to clean up your captured performances, to complete the actions required in our storyboards and scripts.
You will have a deep passion for games, love movies and inspiring stories, understanding how to take our animations to the next level. You will be a self-starter who gets the job done well.
Key Duties
- Reading scripts and studying storyboards to create body movements
- Setting up, calibrating, and being motion captured
- Listening and applying direction
Qualifications
- Acting ability – to bring words and images to life
- Ability to express creative movements naturally
- Ability to apply direction
Bonus
- Stage or film training or acting experience
- Access to Mo-Capture facilities
- Motion Capture experiences
Students will be directly supervised and provided mentorship from our Animation team and/or Technical Director. Founder and Lead Game designer will also provide support and direction as needed.
About the company
IMU Studios Inc. was founded when visionary game developer Robert Strutin’s market research revealed fresh opportunities much larger that just the video game industry, crossing market lines of gameplay, fun, investment, Virtual Goods, and eSports, to create a highbred model that will greatly benefit you.