Masters of Education Capstone Projects 2025

Open Closing on July 1, 2025 / 1 spot left
Northeastern University
Boston, Massachusetts, United States
Partnership Manager
(5)
6
Timeline
  • July 10, 2025
    Experience start
  • September 2, 2025
    Experience end
Experience
3/4 project matches
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries

Experience scope

Categories
Community engagement Media Education Social sciences Social justice
Skills
collaborative learning research methodologies special education learning experience design higher education administration research public policies writing
Learner goals and capabilities

Students in the Master of Education program specialize in areas of Learning and Instruction; Learning Experience Design and Technology; Special Education; or Higher Ed Administration. In their Capstone course they are expected to integrate their knowledge in the following areas through a real-world project:


  1. Specialized Knowledge Explain the major theories, research methods and approaches to inquiry and schools of practice in the field of education, articulate their sources and illustrate both their applications and their relationships to allied fields of study.
  2. Broad and Integrative Knowledge Design and execute an applied, investigative or creative work that draws on the perspectives and methods within the sub-fields of education and assess the resulting advantages and challenges of including these perspectives and methods.
  3. Applied and Collaborative Learning Design and implement a project or performance in an out-of-class setting that requires the application of advanced knowledge gained in the field of education to a practical challenge, articulate in writing or another medium the insights gained from this experience, and assess approaches, scholarly debates or standards for professional performance applicable to the challenge.
  4. Civic, Global, Intercultural Learning Assess and develop a position on a public policy question with significance in the field of education taking into account both scholarship and published or electronically posted positions and narratives of relevant interest groups.
  5. Experiential Learning Integrate education-specific best practices and tools into experiential learning opportunities offered in the program.


Learners

Learners
Graduate
Advanced levels
5 learners
Project
60 hours per learner
Learners self-assign
Individual projects
Expected outcomes and deliverables

Deliverables are negotiable, and will seek to align the needs of the students and the organization.


Some final project deliverables might include:

  1. A 10-15 minute slide deck presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations
  3. Curriculum
  4. Educator Guides


Project timeline
  • July 10, 2025
    Experience start
  • September 2, 2025
    Experience end

Project Examples

Requirements

Differentiated Math Instruction Research Project

Description: A school in Thailand, is interested in expanding its capacity for progressive lesson design and deeper differentiation within the realm of mathematics. Over the course of the last five years, math scores in elementary schools have shown significant decrease, specifically after the pandemic. They are interested in student-centered lessons that ask meaningful questions that target open-ended responses, allowing all students to share mathematical thinking, develop number sense, and authentically allow for transformational and transferable knowledge.

Deliverable: Students will research and create a distinct shift in lesson design, including introducing flexible strategies to students to differentiate instructional design allowing for “productive struggle” and a student-centered approach to increase student confidence, student engagement and student math strategies to allow for life-long math discourse.



LMS Platform Research

Description: A school is seeking an LMS that can meet its needs for :rapid growth in students, innovative teaching practices, and more effective leveraging of technology to create a best-in-class Fellowship experience. A deliverable will include a report that will outline several potential LMS platform options and a comparison to the currently utilized system. The goal of the project is to research and provide information and recommendations for a new LMS platform for use in future program semesters.

Deliverable: The students produced recommendations based in research and beta testing of 2 platforms. Report included realistic sense of options for new LMS platforms from a functionality and budgetary standpoint to enable the organization to enter the budget creation cycle, with a well-informed position on integrating a new platform and lead to a more effective learning experience for students.


User Acquisition Communications Plan

Description: A life management app that helps people make time and space for personal goals & good habits in the midst of busy lives. The company has focused on college students as the first target market -- intending to help students balance school work with extracurriculars, beat procrastination, and build healthy lifestyle habits. The focus of this project is to create a plan to spread the product in schools through the help of channel partners such as student groups or organizations that have a presence on chapters across the countries. Sponsor is also interested is exploring if product can be rolled out to larger segments of the student body with the support of a university president or provost.

Deliverable: Students produced a proposal for the company to acquire new users (students) and how to make a compelling case for universities to help pilot the product campus-wide.