Creative Industries Research Methods

CRI710
Closed
Toronto Metropolitan University
Toronto, Ontario, Canada
Timeline
  • September 27, 2021
    Experience start
  • September 28, 2021
    Project Scope Meeting
  • December 4, 2021
    Experience end
Experience
5/10 project matches
Dates set by experience
Preferred companies
Anywhere
Any
Entertainment, Business services, Apparel & fashion, Arts, Consumer goods & services, Non-profit, philanthropic & civil society, Marketing & advertising, Travel & tourism, Business & management, Cosmetics & beauty, Media & production, Public relations & communications, Publishing & printing, Sports & fitness

Experience scope

Categories
Communications Market research Social sciences
Skills
data analysis research analytical reasoning communication written storytelling
Learner goals and capabilities

Looking to elevate your organization, and bring it to the next level? Bring on students from Ryerson University to be your student-consultants, in a project-based experience. Students will work on one main project over the course of the semester, connecting with you as needed with virtual communication tools.

Students in this program will be exposed to how information about the Creative Industries can be collected and analyzed. They will survey research methods that are both useful within the Creative Industries and crucial to studying them. Students will review information retrieval techniques as well as methods of data collection (audience research; content analysis; critical and textual analysis; online ethnography; etc.). Through practical exercises, students will develop the research skills that are required of many careers within the Creative Industries (grant, report, and policy brief writing, etc.) as well as in advanced graduate degrees.

Learners

Learners
Undergraduate
Any level
180 learners
Project
18 hours per learner
Learners self-assign
Teams of 4
Expected outcomes and deliverables

Deliverables are negotiable, and will seek to align the needs of the students and the organization.

Some final project deliverables might include:

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations
Project timeline
  • September 27, 2021
    Experience start
  • September 28, 2021
    Project Scope Meeting
  • December 4, 2021
    Experience end

Project Examples

Requirements

Students in groups of 4 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.

Project examples that students can complete may include, but are not limited to:

  • Conducting a research project
  • Understanding the various professional applications of research in the Creative Industry
  • Applying research skills, both to analysis of creative industries and to the development of creative projects
  • Developing research skills, drawing in particular on methods & approaches used by academics and professional researchers
  • Improving team work, communication and analysis skills

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q - Checkbox
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