Project Management for Innovation, Commercialization, and Entrepreneurship

MGMT*6400
Closed
University of Guelph
Guelph, Ontario, Canada
Assistant Professor
(5)
6
Timeline
  • September 14, 2024
    Experience start
  • November 30, 2024
    Experience end
Experience
6/6 project matches
Dates set by experience
Preferred companies
Anywhere
Sole proprietorship, Startup, Non profit, Small to medium enterprise, Social Enterprise
Business & management, Non-profit, philanthropic & civil society, Retail, Sales, Technology

Experience scope

Categories
Market research Project management Market expansion Sales strategy Product management
Skills
risk analysis project management innovation zoom (video conferencing tool) commercialization
Learner goals and capabilities

Learners are mainly graduate students in a Masters program for Innovation, Commercialization, and Entrepreneurship.


Throughout this project and the course in which they are participating, students will learn frameworks of project management that will allow them to use these skills for practical benefits to clients in innovative industries and with creative projects in commercialization of new ideas or with entrepreneurship efforts.


Learners will participate in teams over a 8-10 week period in an academic semester and execute their client's project. In this process, learners will establish project scopes, statements of work, detail risk assessments, develop a timeline to execute the project, establish metrics of performance, and execute the client deliverables.


Learners will provide a final live (Zoom or Teams) presentation and a final report documenting the completion of their objectives as deliverables.

Learners

Learners
Graduate
Intermediate levels
50 learners
Project
40 hours per learner
Educators assign learners to projects
Teams of 4
Expected outcomes and deliverables

Learners will execute a project within a team setting and with client input.

They are expected to provide a 10-15 minute presentation to their clients via Zoom or Teams.

They are expected to provide a final report detailing their analysis, recommendations and solutions to the project challenge.

Project timeline
  • September 14, 2024
    Experience start
  • November 30, 2024
    Experience end

Project Examples

Requirements

Learners are mainly graduate students (many with business experience) with a variety of backgrounds but with passionate interests for projects involving innovation, commercialization, and entrepreneurship in various industries including biotechnology, digital media, not-for-profit organizations, for-profit businesses (B2B and B2C), engineering developments/design, new product development, new market development, and marketing projects.


Projects should be realistically completed within an academic semester and will involve periodic meetings with client (project owner) to report on progress. These meetings will be synchronous and arranged between learners and clients.