User Experience Design Sprint

CS3205
Closed
Main contact
The University of Virginia
Charlottesville, Virginia, United States
Associate Professor
3
Timeline
  • September 9, 2025
    Experience start
  • September 18, 2025
    Phase 1: Decide on the project
  • October 9, 2025
    Phase 2: Needs analysis and Requirements
  • November 11, 2025
    Phase 3: Design
  • December 4, 2025
    Phase 4: Prototype & Evaluation
  • December 4, 2025
    Experience end
Experience
8/5 project matches
Dates set by experience
Preferred companies
Anywhere
Any company type
Any industries

Experience scope

Categories
UI design UX design
Skills
user experience (ux) design user requirements documents design portfolio prototyping usability testing wireframing user research persona (user experience) innovation
Learner goals and capabilities

This experience immerses learners in the complete UX design lifecycle, equipping them with the skills to conduct thorough contextual analysis, define user requirements, and create innovative design solutions. Learners will collaborate in small teams to prototype and test their designs with real users, ensuring practical and user-centered outcomes. By engaging with industry professionals, learners can apply their classroom knowledge to real-world projects, providing fresh perspectives and innovative solutions to participating industry projects.

Learners

Learners
Undergraduate
Intermediate levels
80 learners
Project
50-80 hours per learner
Educators assign learners to projects
Teams of 5
Expected outcomes and deliverables
  • Comprehensive user research report
  • Detailed user personas and journey maps
  • Interactive wireframes and prototypes
  • User testing results and analysis
  • Final design portfolio showcasing the process and solutions
Project timeline
  • September 9, 2025
    Experience start
  • September 18, 2025
    Phase 1: Decide on the project
  • October 9, 2025
    Phase 2: Needs analysis and Requirements
  • November 11, 2025
    Phase 3: Design
  • December 4, 2025
    Phase 4: Prototype & Evaluation
  • December 4, 2025
    Experience end

Project examples

Student projects from past semesters:

  • Healthcare customer experience for improving the patient, doctor, and nurse communication in hospitals (client: Legrand)
  • Mobile software for empowering salespeople in a crane company (client: DeShazo)
  • App for facilitating reading groups for lower socio-economic families to improve children's literacy
  • Improve the customer entertainment experience for cruise goers (client: Caribbean Cruise Lines)
  • Healthcare app that monitors the activity of a brain implant to improve the treatment of epileptic patients
  • Energy trading application for homeowners and businesses with surplus energy production
  • Smart shopping cart for the visually impaired (client: Kroger)
  • Note-sharing application for students and instructors to improve engagement and retention [example project deliverables: https://sites.google.com/view/hci-s24-team-alligators/phase-0]

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q1 - Text short
    Are you available for a brief phone call promptly to discuss the project scope and determine if it is suitable for this experience?  *
  • Q2 - Text short
    Will there be a contact person that can act as a domain expert regularly (min 4 times) throughout the project?  *
  • Q3 - Text short
    Is there a demand for developing some part of the software?