Creativity for Innovation in the Workplace

ADMN 3917
Closed
Nipissing University
North Bay, Ontario, Canada
AB
Anahita Baregheh She / Her
Associate Professor
(1)
2
General
  • Undergraduate; 3rd year, 2nd year, 4th year
  • 40 learners; teams of 4
  • 32 hours per learner
  • Dates set by experience
  • Educators assign learners to projects
Preferred companies
  • 1/1 project matches
  • Anywhere
  • Academic experience
  • Any company type
  • Any industries
Categories
Other Product management Training & development Workplace culture Competitive analysis Workplace health/wellness
Skills
problem solving team working workplace innovation
Project timeline
  • February 5, 2024
    Experience start
  • February 11, 2024
    Project Scope email
  • February 17, 2024
    Meeting with the client
  • March 18, 2024
    Update meeting
  • April 1, 2024
    Progress email
  • April 7, 2024
    Final presentation
  • April 7, 2024
    Experience end
Overview
Details

Looking to elevate your organization, and bring it to the next level? Bring on learners from Nipissing University to be your learner-consultants, in a project-based experience. Learners will work on one main project over the experience of the semester, connecting with you and your team as needed with virtual communication tools.


Learners in this program/experience will be exposed to processes related to developing creativity and problem solving skills. The course will also show students to apply these new skills, personally and in team situations, in order to help innovate, improve, implement, enhance, or increase, a product, service, opportunity, or person in a workplace setting.

Learner skills
Problem solving, Team working, Workplace innovation
Deliverables

Deliverables are negotiable, and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations


Project Examples

Learners in groups of 3-5 will work with your company to identify your needs and provide actionable recommendations, based on a problem you have identified followed by their in-depth research and analysis.


Project activities that learners can complete may include, application of various creativity, design and problem-solving approaches to a workplace problem, this includes:

  • problem definition which involves gaining an in depth understanding of your problem and might include interviews with stakeholders
  • problem analysis and idea generation
  • an early prototype and a final presentation


Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the experience.

Provide a dedicated contact person who is available for bi-weekly/monthly drop-ins to address learners’ questions as well as periodic messages over the duration of the project.

Provide an opportunity for learners to present their work and receive feedback.

Provide relevant information and/or data as needed for the project.

Provide opportunities for student teams to collect data from stakeholders.