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Competitive analysis Product management Training & development Workplace culture Workplace health/wellness
Projects start on September 23, 2024
Closed on September 16, 2024

Closed to new projects.

Experience is no longer accepting new projects.
Timeline
  • September 23, 2024
    Experience start
  • December 4, 2024
    Experience end

About this experience

Contact
She / Her
Associate Professor
(3)
3
Learner skills
problem solving team working workplace innovation
What learners can do

Looking to elevate your organization, and bring it to the next level? Bring on learners from Nipissing University to be your learner-consultants, in a project-based experience. Learners will work on one main project over the experience of the semester, connecting with you and your team as needed with virtual communication tools.


Learners in this program/experience will be exposed to processes related to developing creativity and problem solving skills. The course will also show students to apply these new skills, personally and in team situations, in order to help innovate, improve, implement, enhance, or increase, a product, service, opportunity, or person in a workplace setting.

Experience
2/2 project matches
Preferred companies
Anywhere
Any company type
Any industries

What learners can deliver

Expected outcomes and deliverables

Deliverables are negotiable, and will seek to align the needs of the learners and the organization. 


Some final project deliverables might include: 

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations


Learners
Undergraduate
Intermediate levels
40 learners
Project
32 hours per learner
Educators assign learners to projects
Teams of 5
Project timeline
  • September 23, 2024
    Experience start
  • December 4, 2024
    Experience end

Projects you can submit

Learners in groups of 3-5 will work with your company to identify your needs and provide actionable recommendations, based on a problem you have identified followed by their in-depth research and analysis.


Project activities that learners can complete may include, application of various creativity, design and problem-solving approaches to a workplace problem, this includes:

  • problem definition which involves gaining an in depth understanding of your problem and might include interviews with stakeholders
  • problem analysis and idea generation
  • an early prototype and a final presentation


Required questions for companies

Companies matching with this experience will answer these questions.

  • Q1 - Checkbox
    Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the experience.  *
  • Q2 - Checkbox
    Provide a dedicated contact person who is available for bi-weekly/monthly drop-ins to address learners’ questions as well as periodic messages over the duration of the project.  *
  • Q3 - Checkbox
    Provide an opportunity for learners to present their work and receive feedback.  *
  • Q4 - Checkbox
    Provide relevant information and/or data as needed for the project.  *
  • Q5 - Checkbox
    Provide opportunities for student teams to collect data from stakeholders.  *