Game Design II

COSC 3036
Closed
Associate Professor
1
Timeline
  • September 27, 2021
    Experience start
  • September 30, 2021
    Project Scope Meeting
  • December 3, 2021
    Experience end
Experience
1/1 project matches
Dates set by experience
Preferred companies
Anywhere
Any
Any industries

Experience scope

Categories
Information technology Media
Skills
competitive analysis research
Learner goals and capabilities

Looking to elevate your organization, and bring it to the next level? Bring on students from Algoma University to be your student-consultants, in a project-based experience. Students will work on one main project over the course of the semester, connecting with you as needed with virtual communication tools.

Students in this program learn a systematic framework and vocabulary for categorizing, analyzing and criticizing video game designs and use these to develop guiding principles for innovative game design.

Learners

Learners
Undergraduate
Any level
20 learners
Project
20 hours per learner
Learners self-assign
Teams of 4
Expected outcomes and deliverables

Deliverables are negotiable, and will seek to align the needs of the students and the organization.

Some final project deliverables might include:

  1. A 10-15 minute presentation on key findings and recommendations
  2. A detailed report including their research, analysis, insights and recommendations
Project timeline
  • September 27, 2021
    Experience start
  • September 30, 2021
    Project Scope Meeting
  • December 3, 2021
    Experience end

Project Examples

Requirements

Students in groups of 3 will work with your company to identify your needs and provide actionable recommendations, based on their in-depth research and analysis.

Project examples that students can complete may include, but are not limited to:

  • Categorizing, analyzing and criticizing game designs
  • Research, classifications, critical approaches
  • Analyze games in terms of: art direction, style and content, storytelling and narrative, rewards, progression, balance, pacing, feedback
  • Application of advanced game design and development guidelines
  • Designing games to appeal to particular groups: Reaching adult women, designing for children, games for girls,
    games for elderly people.
  • Platform-specific game design Issues: desktop computers, consoles, mobile computing
  • UX evaluation, playability and usability testing of video game prototypes

Additional company criteria

Companies must answer the following questions to submit a match request to this experience:

  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox
  • Q - Checkbox